Posts: 9

Threads: 6

Joined: Jun 2022

I have the point on the spline that isn't applied with offset angle and offset radius yet.

How can I find the point on the spline after applying with offset angle and offset radius?

Posts: 1,580

Threads: 70

Joined: Jun 2017

Hi

Here is the code applying the offset:

Code:

` /// <summary>`

/// Returns the position of the controller after applying an offset

/// </summary>

/// <param name="position">The controller's position</param>

/// <param name="tangent">The tangent at the controller's position</param>

/// <param name="up">The Up direction at the controller's position</param>

/// <param name="offsetAngle"><see cref="OffsetAngle"/></param>

/// <param name="offsetRadius"><see cref="OffsetRadius"/></param>

protected static Vector3 ApplyOffset(Vector3 position, Vector3 tangent, Vector3 up, float offsetAngle, float offsetRadius)

{

Quaternion offsetRotation = Quaternion.AngleAxis(offsetAngle, tangent);

return position.Addition((offsetRotation * up).Multiply(offsetRadius));

}

As you can see, the point is at a radius of offsetRadius from the point on the spline, and has an angle of offsetAngle with the spline's up vector (also called orientation) at said point.

I hope this helped

Have a nice day

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