05-25-2023, 09:45 AM
Hi
All the material parameters are internally stored in an array. It seems that the animator does not show members of type Array.
The solution would be then to create a script that will act as a middle man between the animation and the module:
The script will for example have a float V offset value, editable by an animation. The script will every frame apply that value to yourModule.MaterialSettings[yourMaterialIndex].UVOffset.y
Did this help?
All the material parameters are internally stored in an array. It seems that the animator does not show members of type Array.
The solution would be then to create a script that will act as a middle man between the animation and the module:
The script will for example have a float V offset value, editable by an animation. The script will every frame apply that value to yourModule.MaterialSettings[yourMaterialIndex].UVOffset.y
Did this help?
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