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Can Curve Spline be used for an in game level editor.
#7
(05-02-2023, 08:09 PM)Lupos Wrote: Also as a follow up is it possible to retain a prefabs scripts? The curvable objects I'm trying to create require having logic applied to them for destruction, so far I cant seem to get that to work with the generator.

go to FluffyUnderware.Curvy.Generator.CGMeshResourceLoader.Destroy. There, find this:
Code:
                    obj.StripComponents(
                        typeof(CGMeshResource),
                        typeof(MeshFilter),
                        typeof(MeshRenderer)
                    );
and replace it with
Code:
                    obj.StripComponents(
                        typeof(CGMeshResource),
                        typeof(MeshFilter),
                        typeof(MeshRenderer),
                        typeof(your_script)
                    );
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Messages In This Thread
RE: Can Curve Spline be used for an in game level editor. - by _Aka_ - 05-03-2023, 12:07 PM

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