03-31-2023, 01:53 AM
(03-13-2023, 05:31 PM)_Aka_ Wrote:(03-06-2023, 01:32 PM)_Aka_ Wrote:(02-27-2023, 12:48 PM)_Aka_ Wrote: I will raise the issue to Unity support.
The issue was validate and published by Unity
https://issuetracker.unity3d.com/issues/...s-selected
Issue was marked as duplicate. Here is the ticket to follow:
https://issuetracker.unity3d.com/issues/collider-gizmos-are-not-visible-when-a-child-gameobject-is-selected-and-parent-gameobject-is-outside-the-view
Heh... well... I'm not convinced they've fixed it. In fact, in 2021.3.22f1 (freshly downloaded this evening), it's actually a bit worse in my opinion.
I created a new test project with just Curvy 8.4.0 in it. Here's what I found:
- As I create the spline, it now shows as you're drawing control points, so that's good.
- If you select the parent object containing the spline... poof, the spline doesn't show at all. Actually, selecting any parent object above the spline causes the spline to not show in the scene.
- If you have any other object selected in the scene or no object selected, it shows the spline.
I consider it "worse" in that after creating a spline and making a prefab of it, I generally drag the prefab into the scene to position it... but without it showing, that makes it a bit difficult to do.
In 2021.3.19f1, I could get the spline to show as soon as I selected the parent object of the spline (or any parent in the chain). Afterwards, any new control points drawn would show appropriately and prefabs dragged into the scene showed up fine. So it was a nuisance issue, but workable.
From the ticket: "Fixed in 2021.3.22f1, 2022.2.4f1, 2023.1.0b3, 2023.2.0a1"... it doesn't appear to be fixed, at least in 2021.3.22f1.