02-09-2023, 03:26 PM
About _CurvyGlobal_: It is used for two different purposes.
The association between _CurvyGlobal_ and connections comes with its issues. I wish to disconnect both concepts in the future, but this isn't for the near future.
So to summarize, as long as you don't use connections, you can deleted _CurvyGlobal_ without issues.
- Pooling: in the context of this purpose, deleting _CurvyGlobal_ should not have negative consequences, except the lack of performance due to instantiating new objects instead of using the pooled ones.
- Connections: all connections of the scene are stored as children gameobjects of _CurvyGlobal_. So if you deleted the latter, all your connections will be lost.
The association between _CurvyGlobal_ and connections comes with its issues. I wish to disconnect both concepts in the future, but this isn't for the near future.
So to summarize, as long as you don't use connections, you can deleted _CurvyGlobal_ without issues.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.