02-09-2023, 10:31 AM
Hello,
Thank you for such a quick reply.
1. Thanks for the tip. I am interested in receiving the pre-release WIP once it is stable. I have a couple of months until production launch, so the WIP would help during development.
2. If I edit all different rail network (separate) Prefabs in one scene, does the CurvyGlobal store any cached information about them in the Scene? Maybe I am confused about the responsibilities of the CurvyGlobal:
2.1 Does it store information in Edit Mode into itself/Scene that is crucial for the CurvySplines to operate? Therefore, if I instantiate a CurvySpline from a Prefab do I need to instantiate the same CurvyGlobal from the Scene that spline was created?
2.2 Or does it just store information in Play/runtime? I think my confusion stems from the Curvy Spline connections being stored in the CurvyGlobal during Edit Mode.
3. Thanks for this answer. I managed to get it working yesterday and ended up with the same solution as your advice. Good to know I am in the right path.
Thank you for such a quick reply.
1. Thanks for the tip. I am interested in receiving the pre-release WIP once it is stable. I have a couple of months until production launch, so the WIP would help during development.
2. If I edit all different rail network (separate) Prefabs in one scene, does the CurvyGlobal store any cached information about them in the Scene? Maybe I am confused about the responsibilities of the CurvyGlobal:
2.1 Does it store information in Edit Mode into itself/Scene that is crucial for the CurvySplines to operate? Therefore, if I instantiate a CurvySpline from a Prefab do I need to instantiate the same CurvyGlobal from the Scene that spline was created?
2.2 Or does it just store information in Play/runtime? I think my confusion stems from the Curvy Spline connections being stored in the CurvyGlobal during Edit Mode.
3. Thanks for this answer. I managed to get it working yesterday and ended up with the same solution as your advice. Good to know I am in the right path.