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Force spline normal to be always world up
#3
(07-30-2022, 12:08 PM)_Aka_ Wrote: Hi
By setting the Orientation parameter of your spline to Static, and making sure all your Control Points have their local Y axis alligned with the world's Y one.
More about that parameter here:
https://curvyeditor.com/documentation/splines/curvyspline?redirect=1#orientation
Did this help?

Thanks for the help! I changed my input spline path's orientation to "static", and all my control points have 0, 0, 0 as their rotations. However, you can see that the generated mesh is still tilted. I placed a cuboid that's parallel to the xz plane.

[Image: H1pSQnb.png]
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Messages In This Thread
RE: Force spline normal to be always world up - by GameJazz - 07-31-2022, 08:45 PM

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