Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Delete CurvySplineSegment from the start of a Spline causes UV's to change
#5
Hi,

I found a way to make GameObjectToMesh beautifully without multiple generators. I simply disable autoRefresh, then I also don't refresh when I delete a segment and I refresh whenever I add a new segment
and during that stage for some reason whatever segments (Control points) that got deleted then don't affect the UV's when the generator is refreshed after adding new control points!

Hope this helps anyone who might run into the same issue.

Thanks once again!
Reply


Messages In This Thread
RE: Delete CurvySplineSegment from the start of a Spline causes UV's to change - by studentloan - 06-14-2022, 12:51 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Curvy Line Renderer for UI Spline? gekido 3 6 04-04-2024, 12:56 PM
Last Post: _Aka_
  Get position of all control points for a spline gekido 1 6 03-28-2024, 10:08 PM
Last Post: _Aka_
Bug Changing spline connection in inspector causes splines to revert to defaults lacota 3 6 03-18-2024, 07:55 PM
Last Post: _Aka_
Thumbs Up Can't delete connection lacota 3 6 03-16-2024, 11:34 AM
Last Post: _Aka_

Forum Jump: