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How to send event to generated game object upon ControlPoint deletion?
#6
That does help, but it's beyond my abilities to write such a script.

However, your replies led me to a new solution that seems to be working as intended!

I'm filling the array with children of the Generator object that spawns the sleepers. So, now my array is always in sync with the active sleepers in the scene. Problem solved!

I appreciate your help!
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RE: How to send event to generated game object upon ControlPoint deletion? - by toxicfrog - 12-03-2021, 12:24 AM

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