12-03-2021, 12:00 AM
But if your goal is to only update the array you have, just make it reflects the list of the children of the Create GameObject module, no need for events I believe. You can also use the CreateGameObject.GameObjects.Items property, which is a list of the game objects currently created by the module
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Please consider leaving a review for Curvy, this helps immensely. Thank you.
Please consider leaving a review for Curvy, this helps immensely. Thank you.

