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GameObjects that move along the path of Curvy Splines will protrude.
#2
Hi
I believe your issue is not due to the position of the moved object, but it's orientation. If you decide to use the curvyPath, then you can call CGPath.InterpolateUp and CGPath.InterpolateDirection to get the forward and up directions at each point of the path. Similar methods exist too for the CurvySpline class.
I hope this helped
Have a nice day
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Messages In This Thread
RE: GameObjects that move along the path of Curvy Splines will protrude. - by _Aka_ - 10-21-2021, 07:58 PM

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