05-19-2021, 01:18 AM
(05-10-2021, 07:07 AM)_Aka_ Wrote: Hi
I believe you need to use the CurvySpline.GetNearestPointTF()
Have a nice day
Hello, is there a function for the opposite effect? Ability to plug in a TF and get the world position of that point at the the spline? I want to get the world position on the spline that is closest to my player as a Vector