01-20-2021, 09:23 PM
(01-20-2021, 07:37 PM)_Aka_ Wrote: That method do exist. Here is how to use it
CurvySpline.GetNearestPointTf(inputPosition, out outputPosition, Space.World)
Yeah, I know that, but I meant something different. Given only a Vector3 world position - is it possible to find the closest CurvySpline from it? Or do I have to manually get all the splines and find the closest point on each and then select the one with the smallest distance (from the input world position to the closest point)?