12-02-2020, 06:22 PM
Ah, I was asking how to check which direction I was entering a spline onto, but I got it.
SplineController.MovementDirection = spline.ToLocalDirection(Rigidbody.velocity).x > 0 ? MovementDirection.Forward : MovementDirection.Backward;
SplineController.MovementDirection = spline.ToLocalDirection(Rigidbody.velocity).x > 0 ? MovementDirection.Forward : MovementDirection.Backward;