11-29-2020, 09:50 PM
Hi,
Yes, through the API. Add a Spline Controller to the ship, disable the controller, and when the collider is hit, in the hit callback (on collision or on trigger) move the ship to the nearest point of the spline (if needed) and then enable the controller.
I hope this helped
Yes, through the API. Add a Spline Controller to the ship, disable the controller, and when the collider is hit, in the hit callback (on collision or on trigger) move the ship to the nearest point of the spline (if needed) and then enable the controller.
I hope this helped
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