10-08-2013, 09:53 PM
Hi,
Thanks you for your answer.
In fact I had already tried the first way, I added a mesh collider to my road mesh, its mesh property being assigned to the road mesh.
But as I tried to test it, first it didn't recognize the collider as my player with sphere collider and rigid body passed through it, and when I was back to the project, the mesh property was back to 'None (Mesh)', And I couldn't assign the mesh anymore. Is it a normal behavior as I've never experienced it with other mesh colliders.
Hope you can help.
Thanks.
Jedibald.
Thanks you for your answer.
In fact I had already tried the first way, I added a mesh collider to my road mesh, its mesh property being assigned to the road mesh.
But as I tried to test it, first it didn't recognize the collider as my player with sphere collider and rigid body passed through it, and when I was back to the project, the mesh property was back to 'None (Mesh)', And I couldn't assign the mesh anymore. Is it a normal behavior as I've never experienced it with other mesh colliders.
Hope you can help.
Thanks.
Jedibald.