02-16-2020, 08:08 PM
Hi,
I know it is based on Curvy, but Imagine you write Unity' support showing them images from an Unreal game and ask them how to do that with Unity. They probably just refer you to their documentation and that's it. You see what I mean? It's up to the user to learn about how to use the tool and reach its creative goals using it.
To give you an answer to your question: I would use the API to create a new spline , set it's control points such as the spline has the desired shape, and then use it in a Curvy Generator set up to generate a mesh. The methods Create and Add of the CurvySpline will be usefull. Also the InfiniteTrack example scene might be usefull to see a CurvyGenerator manipulated through the API
I know it is based on Curvy, but Imagine you write Unity' support showing them images from an Unreal game and ask them how to do that with Unity. They probably just refer you to their documentation and that's it. You see what I mean? It's up to the user to learn about how to use the tool and reach its creative goals using it.
To give you an answer to your question: I would use the API to create a new spline , set it's control points such as the spline has the desired shape, and then use it in a Curvy Generator set up to generate a mesh. The methods Create and Add of the CurvySpline will be usefull. Also the InfiniteTrack example scene might be usefull to see a CurvyGenerator manipulated through the API
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