(01-28-2020, 10:43 AM)ATHellboy Wrote: About Offset feature how can it be same as mine ? Because I try to use it but no success. It is good on Y axis but by changing Offset Angle I don't find good angle for changing in X axis.You are right, there are not the same. Yours translates in an axis relative to the moved object, mine translates in an axis relative to the spline.
(01-28-2020, 10:43 AM)ATHellboy Wrote: I didn't understand why I should use Path Relative Translation ? As I see it just translate the mesh.You can use it to have a translated path not to be used for the mesh extrusion, but as an input to a Path Controller
(01-28-2020, 10:43 AM)ATHellboy Wrote: I think I did the same thing. There are 2 roads, one is a main one another is the one at the right side of the main one which has 2 connection with the main one. Then at the connection points I check that ControlPointMetaData to see what offsets are supported by that control point and according to the current player offset I change spline. (I tried to use SwtichTo but it was confusing for me so I decided to change the spline directly). Do you think it is same as you ?It's not the same, but yours answers more directly your needs, so I think you should stick with it. Curvy comes with a lot of pre-made solutions, but it is always best that users make their own specific solutions using the API.
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