Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Parallel Splines
#4
Now about switching between lanes:
  • First of all, know that there is a SwitchTo method in spline controller that does (from my understanding) the same thing that your code, with the exception that it need two different splines to switch between.
  • I think what i would have done, is to consider each road as a different spline, and lanes inside each road as different offsets, then use the SwitchTo and Offset features of the Spline Controller to navigate between different roads/lanes
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
Parallel Splines - by ATHellboy - 01-25-2020, 10:25 AM
RE: Parallel Splines - by ATHellboy - 01-25-2020, 02:34 PM
RE: Parallel Splines - by _Aka_ - 01-28-2020, 09:44 AM
RE: Parallel Splines - by ATHellboy - 01-28-2020, 10:43 AM
RE: Parallel Splines - by _Aka_ - 01-28-2020, 03:36 PM
RE: Parallel Splines - by _Aka_ - 01-28-2020, 09:54 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
Information New free asset: Converter For Unity Splines _Aka_ 5 18 04-25-2024, 11:11 AM
Last Post: _Aka_
  snap to the curve created by the curvy splines segment points ShiroeYamamoto 3 11 04-02-2024, 02:24 PM
Last Post: _Aka_
Bug Changing spline connection in inspector causes splines to revert to defaults lacota 3 6 03-18-2024, 07:55 PM
Last Post: _Aka_
  Using Unity's SplineContainer in Curvy Splines dlees9191 3 15 02-26-2024, 09:49 AM
Last Post: _Aka_

Forum Jump: