09-18-2019, 07:03 PM
Raterize Path module takes a CGPath Spline Input module as an input. CGPath is just a succession of points. This means that the notion of a spline (control points, interpolation mode, etc) is not there. Your hack seems efficient enough knowing the constrains. Otherwhise, and to answer your question, you could do something like rasterizePathModule.InputLinks.First().ModuleID to get the id of the input 0f the module, then look in curvyGenerator.Modules for the one with the same id, cast it to InputSplinePath, then get its Spline property
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