09-21-2019, 11:49 AM
(09-18-2019, 06:48 PM)_Aka_ Wrote: Where deos the problem happen? Is the imported spline wrong, or is the objects created along the spline wrong? If it is the later, try this (in the loop of the script I send you):
GameObject.Instantiate(GameObject, Spline.transform.TransformPosition(segment.Approximation[cachePointIndex], Quaternion.LookRotation(Spline.transform.TransformPosition(segment.ApproximationT[cachePointIndex])));
It should work. If not, please send me a simple example project so I can see what is wrong
Unfortunately it doesn't work. Here ist a little Unity project for you to understand the problem.
https://we.tl/t-WDsXdhP1WZ