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Camera Rotation Does Not Match Spline Node Rotation
#5
The SplineWalker works great, as I can easily cycle through the InitialF, and will do the job for now. Thanks!

A possible future request I would have there would be a way to preview a basic 'object moving on path' within the editor in a smooth way... not sure offhand how to do that as Coroutines don't run in editor mode, but possibly could be done with an external DLL...
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