Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Syncing UI Spline and Regular 3D Spline
#4
Hi

You will need to define the positions and tangents of the curve at the relevant points based on your constraints, and then transpose those positions and tangents to the spline. To do that, the best solution I think is to use splines with interpolation type set to Bezier. With Bezier splines, you can set the handles of each control points, which are the tangents of the curve at that point.

Here are some links that helped me figure out the mathematics behind approximating circular arcs with Bezier splines
https://www.researchgate.net/publication...vice_versa
http://hansmuller-flex.blogspot.com/2011...cubic.html
http://hansmuller-flex.blogspot.com/2011...-arcs.html

I hope this helped
Have a nice day
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
Reply


Messages In This Thread
RE: Syncing UI Spline and Regular 3D Spline - by _Aka_ - 03-13-2019, 11:04 AM

Possibly Related Threads...
Thread Author Replies Views Last Post
  Spline Controller restart FlebusCroqus 2 28 05-16-2019, 07:35 PM
Last Post: FlebusCroqus
  Spline Controller Position Force Update ? UsernameHed 1 36 05-16-2019, 12:20 PM
Last Post: _Aka_
  Curvy Coppy all points of a Spline Into Another UsernameHed 3 91 05-13-2019, 11:37 AM
Last Post: _Aka_
  How do I find closest spline ? dazz777 4 447 02-20-2019, 09:47 AM
Last Post: dazz777

Forum Jump: