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Syncing UI Spline and Regular 3D Spline

You will need to define the positions and tangents of the curve at the relevant points based on your constraints, and then transpose those positions and tangents to the spline. To do that, the best solution I think is to use splines with interpolation type set to Bezier. With Bezier splines, you can set the handles of each control points, which are the tangents of the curve at that point.

Here are some links that helped me figure out the mathematics behind approximating circular arcs with Bezier splines

I hope this helped
Have a nice day
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Messages In This Thread
RE: Syncing UI Spline and Regular 3D Spline - by _Aka_ - 03-13-2019, 11:04 AM

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