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Instantiating Prefab on the spline for infinite track
#3
(08-02-2018, 10:39 AM)_Aka_ Wrote: Hi,

In the scene 22_CGClonePrefabs, you can see how the Create GameObject and Input GameObjects module are used.

Here are the API references for those two classes:
https://api.curvyeditor.com/230/class_fluffy_underware_1_1_curvy_1_1_generator_1_1_modules_1_1_input_game_object.html
https://api.curvyeditor.com/230/class_fluffy_underware_1_1_curvy_1_1_generator_1_1_modules_1_1_create_game_object.html

And here are the (small) documentation for non coders:
https://curvyeditor.com/documentation/generator/modules/inputgameobject?redirect=1
https://curvyeditor.com/documentation/generator/modules/creategameobject?redirect=1
If after having a look at all this you still have any question, please post it here and I will answer you ASAP.

Thanks and have a nice day

Thanks for quick reply. I have checked the links and I am still confused.
In the attached image, I have highlighted the references I need to make in the script. Can you help me with the syntax?
I can't seem to get the reference of 'Serialized property' in CreateGameObject Module and likewise how to get a reference to the groups of volumespots module?


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RE: Instantiating Prefab on the spline for infinite track - by hjk27 - 08-02-2018, 10:53 AM

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