Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom Mesh Extrusion Problem
#17
(08-12-2013, 11:07 AM)Jake Wrote: I don't have blender, so the import failed.

But I did some tests with the other meshes and all meshes are missing triangles (at least when I add them to my project. Does they have triangles in your project?). The custom mesh extruder needs either triangles or a nonclosed edge list (like a line). I edited a standard primitive cube in GameDraw, detached a face and saved it. Resulting mesh looked right (4 verts, 2 tris) and worked. The mesh extruder also extrudes along the z-axis, so I made sure my example face is on the X/Y plane.

I opened my TunnelMesh in GameDraw and saved it, again I got triangles and everything worked like expected. I don't have a clue how the triangles got corrupted, maybe you have?

Hmm I'm not sure about the GameDraw thing since I don't have it (I hope SJM Tech can chime in) but the blender meshes I used did have triangles as seen in my first screenshot. Could you try the Quad mesh included in Unity? Have you downloaded and tried the example from SJW Tech? I'm using Unity 4.2.0f4, perhaps this is the issue? If you could share a new mesh you created I could try if it works when imported.
Reply


Messages In This Thread
Custom Mesh Extrusion Problem - by Kriechgebuesch - 08-11-2013, 11:42 AM
RE: Custom Mesh Extrusion Problem - by Jake - 08-14-2015, 07:27 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Incorrect mesh alignment after extrusion on curved path Thinkurvy 10 21 04-17-2024, 10:57 AM
Last Post: _Aka_
  Adjust radius of generated mesh via script? Shackman 1 4 03-26-2024, 01:12 PM
Last Post: _Aka_
  Connections Problem Juton 3 16 03-06-2024, 10:41 AM
Last Post: _Aka_
Question How to attach custom components to output Sacryn 3 7 02-23-2024, 09:42 AM
Last Post: _Aka_

Forum Jump: