08-12-2013, 11:07 AM
I don't have blender, so the import failed.
But I did some tests with the other meshes and all meshes are missing triangles (at least when I add them to my project. Does they have triangles in your project?). The custom mesh extruder needs either triangles or a nonclosed edge list (like a line). I edited a standard primitive cube in GameDraw, detached a face and saved it. Resulting mesh looked right (4 verts, 2 tris) and worked. The mesh extruder also extrudes along the z-axis, so I made sure my example face is on the X/Y plane.
I opened my TunnelMesh in GameDraw and saved it, again I got triangles and everything worked like expected. I don't have a clue how the triangles got corrupted, maybe you have?
But I did some tests with the other meshes and all meshes are missing triangles (at least when I add them to my project. Does they have triangles in your project?). The custom mesh extruder needs either triangles or a nonclosed edge list (like a line). I edited a standard primitive cube in GameDraw, detached a face and saved it. Resulting mesh looked right (4 verts, 2 tris) and worked. The mesh extruder also extrudes along the z-axis, so I made sure my example face is on the X/Y plane.
I opened my TunnelMesh in GameDraw and saved it, again I got triangles and everything worked like expected. I don't have a clue how the triangles got corrupted, maybe you have?