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Custom Mesh Extrusion Problem
#16
I don't have blender, so the import failed.

But I did some tests with the other meshes and all meshes are missing triangles (at least when I add them to my project. Does they have triangles in your project?). The custom mesh extruder needs either triangles or a nonclosed edge list (like a line). I edited a standard primitive cube in GameDraw, detached a face and saved it. Resulting mesh looked right (4 verts, 2 tris) and worked. The mesh extruder also extrudes along the z-axis, so I made sure my example face is on the X/Y plane.

I opened my TunnelMesh in GameDraw and saved it, again I got triangles and everything worked like expected. I don't have a clue how the triangles got corrupted, maybe you have?
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Messages In This Thread
Custom Mesh Extrusion Problem - by Kriechgebuesch - 08-11-2013, 11:42 AM
RE: Custom Mesh Extrusion Problem - by Jake - 08-14-2015, 07:27 PM

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