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how do I position a splineController on a spline in runtime to an exact position?
#6
Thanks I changed to a relative position and went from there, works nicely however in the end I had to make it a coroutine and do a while loop to make it / force it to go to the place I wanted, seems sometimes spline controllers go to 0... took about 5~10 frames before it went to the correct position. heres the code:

Code:
    IEnumerator PlaceOnOpenTrack()
    {
        mySC.Spline = myPath;
        float desiredPos = path1.Length + (path2.Length * 0.5f);
        mySC.Position = desiredPos;
        if (mySC.Position == 0)
        {
            while( mySC.Position == 0 )
            {
                // Debug.Log(mySC.Position);
                mySC.Position = desiredPos;
                yield return null;
            }
        }
    }
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Messages In This Thread
RE: how do I position a splineController on a spline in runtime to an exact position? - by hawken - 01-18-2018, 04:19 AM

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