09-22-2016, 08:44 PM
Still refuses to work:
Code:
var GENERATOR = CurvyGenerator.Create();
var SHAPE = GENERATOR.AddModule<InputSplineShape>();
SHAPE.Shape = CurvySpline.Create(Rails[0].Shape);
SHAPE.Initialize();
// Other initialization code (see other thread)
GENERATOR.Refresh(true);
GameObject NEW_MESH = aMesh.SaveToScene();
// NEW_MESH is null