09-02-2016, 06:08 AM
The question is a bit misleading, because there is no real one-way/two-way logic present. I guess you meant the automatic connection following for Control Points having a FollowUp defined. To add your own logic to connections:
- bind to the OnControlPointReached event
- when your eventhandler is called, check for a connection and apply your logic
- Curvy reads the event parameter and act accordingly (e.g. you can switch to another spline etc.)
See CurvyDefaultEventHandler.cs for some ideas.
Jake
- bind to the OnControlPointReached event
- when your eventhandler is called, check for a connection and apply your logic
- Curvy reads the event parameter and act accordingly (e.g. you can switch to another spline etc.)
See CurvyDefaultEventHandler.cs for some ideas.
Jake