Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
one-way connections
#2
The question is a bit misleading, because there is no real one-way/two-way logic present. I guess you meant the automatic connection following for Control Points having a FollowUp defined. To add your own logic to connections:

- bind to the OnControlPointReached event
- when your eventhandler is called, check for a connection and apply your logic
- Curvy reads the event parameter and act accordingly (e.g. you can switch to another spline etc.)

See CurvyDefaultEventHandler.cs for some ideas.

Jake
Reply


Messages In This Thread
one-way connections - by otez.jedi - 09-01-2016, 04:00 PM
RE: one-way connections - by Jake - 09-02-2016, 06:08 AM
RE: one-way connections - by otez.jedi - 09-02-2016, 07:42 AM
RE: one-way connections - by Jake - 09-04-2016, 09:57 AM
RE: one-way connections - by otez.jedi - 09-05-2016, 08:01 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
  Connections Problem Juton 3 16 03-06-2024, 10:41 AM
Last Post: _Aka_
  Are connections pooled? Lupos 1 3 05-09-2023, 09:18 AM
Last Post: _Aka_
  How to merge intersecting meshes at spline connections? Reign_of_Light 2 6 03-20-2023, 08:36 AM
Last Post: Reign_of_Light
  Null Ref when using Connections RKTRAINS 1 2 10-10-2022, 08:49 AM
Last Post: _Aka_

Forum Jump: