02-04-2016, 01:49 AM
Thanks Jake, it worked. With the first method, the SplineController's position doesn't change at all.
However, I noticed that the SplineController's rotation does change after removing and adding a control point (position remains identical, and spline looks visually identical). Is this a bug?
It's a moot point for me now, because another issue revealed itself: When I remove a control point, the mesh changes, and the texture shifts as a result (both managed by Curvy Generator). This obviously isn't a bug, but it means I probably need to add/remove entire splines rather than segments. Does that sound like the right approach?
Thanks,
cristian
However, I noticed that the SplineController's rotation does change after removing and adding a control point (position remains identical, and spline looks visually identical). Is this a bug?
It's a moot point for me now, because another issue revealed itself: When I remove a control point, the mesh changes, and the texture shifts as a result (both managed by Curvy Generator). This obviously isn't a bug, but it means I probably need to add/remove entire splines rather than segments. Does that sound like the right approach?
Thanks,
cristian