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Unity Crash on Curvy Default Event Handler
#7
I think that works different:

Code:
   IEnumerator WaitForSplineInitialized(CurvySpline Spline) {
           if (Spline) {
               // Wait until the spline is fully intialized before accessing it:
               while (!Spline.IsInitialized)
                   yield return null;
           }
       }
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Messages In This Thread
RE: Unity Crash on Curvy Default Event Handler - by Trainzland - 01-21-2016, 12:25 AM

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