01-21-2016, 12:25 AM
(This post was last modified: 01-21-2016, 12:35 AM by Trainzland.)
I think that works different:
Code:
IEnumerator WaitForSplineInitialized(CurvySpline Spline) {
if (Spline) {
// Wait until the spline is fully intialized before accessing it:
while (!Spline.IsInitialized)
yield return null;
}
}
(Henry Ford) Each hour more of searching is each hour less of your live time.