01-03-2016, 01:15 PM
Will be fixed in 2.0.5, until that edit CurvyDefaultEventHandler.cs and replace/update the below method:
Code:
public static void UseFollowUpStatic(CurvySplineMoveEventArgs e)
{
// we need a SplineController as well as a following spline to work with
if (e.Sender is SplineController && e.ControlPoint.FollowUp)
{
var me = e.ControlPoint;
// Follow the connected spline
e.Follow(e.ControlPoint.FollowUp, e.ControlPoint.FollowUpHeading);
// Set the controller to use the new spline
SplineController controller = (SplineController)e.Sender;
controller.Spline = e.Spline;
controller.RelativePosition = e.TF;
// Handle controller events for the new passed ControlPoint
if (me.FollowUp && me.FollowUp.FollowUp!=me)
controller.OnControlPointReached.Invoke(e);
}
}