09-01-2014, 08:23 PM
Hi Chris,
GLCurvyRenderer is a quick hack for debug visualization, it's highly inefficient as it rasterizes the path every frame. For short splines the performance is ok, but be warned that it renders above anything (i.e. acts like a 2D overlay). You should be able to dynamically add splines to the array using Playmaker. Another option would be a SplinePathMeshBuilder component with a rectangle shape.
A more sophisticated way will be available with the next major release. Hopefully it will be available around christmas, but don't count me on that.
GLCurvyRenderer is a quick hack for debug visualization, it's highly inefficient as it rasterizes the path every frame. For short splines the performance is ok, but be warned that it renders above anything (i.e. acts like a 2D overlay). You should be able to dynamically add splines to the array using Playmaker. Another option would be a SplinePathMeshBuilder component with a rectangle shape.
A more sophisticated way will be available with the next major release. Hopefully it will be available around christmas, but don't count me on that.