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Render dynamically created spline
#1
Hi - Just bought Curvy and it may be the secret sauce to my game Wink

I have a question on rendering a spline I create dynamically. Basically, a player can select a "monster" object and then draw a spline for the monster to follow. I have it working in that the monster will follow the spline. However, how do I render the path so that visually the user can see the spline the monster will follow?

I see on the camera script there is a GLCurvyRenderer script, but can I dynamically add and remove splines to the renderer, and if so how? Or is there a better way of doing this than trying to use the renderer on the camera?

I am using Playmaker for what its worth, but if you have code samples/suggestions perhaps I can replicate it in playmaker.

Thanks in advance

Chris

 

 
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Messages In This Thread
Render dynamically created spline - by cdutoit - 09-01-2014, 01:37 PM

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