08-09-2014, 12:12 AM
Update: After a lot of fiddling with ifs and elses, I've got the collision more or less replicating what normal 2D rigidbodies do. I can no longer grind against objects like I could before. However, I'd still like some help with understanding why this is necessary. Why does the FollowSpline's functions allow objects to pass through one another, even if they have rigidbodies attached?