10-02-2023, 08:52 AM
Hi Lupos
To keep things coherent, Curvy's behaviour mimics the one from Unity. Unity allows for undoing its operations in the editor even in playmode. Most users expect that undoing works in playmode. Curvy Splines is designed to match that expectation.
Your case (implementing an in-game undoing system) is uncommon. Reworking Curvy's undo system to fit this use case, as part of the next update, is not easily justifiable, compared to working on other features that would benefit most users.
If you are willing to do the modification yourself, you will have to look for all the occurrences of calls to Undo.<something> and handle the check on play mode.
I am open to implement this feature as part of a contractual work, let me know if you are interested in commissioning such work.
Have a nice
To keep things coherent, Curvy's behaviour mimics the one from Unity. Unity allows for undoing its operations in the editor even in playmode. Most users expect that undoing works in playmode. Curvy Splines is designed to match that expectation.
Your case (implementing an in-game undoing system) is uncommon. Reworking Curvy's undo system to fit this use case, as part of the next update, is not easily justifiable, compared to working on other features that would benefit most users.
If you are willing to do the modification yourself, you will have to look for all the occurrences of calls to Undo.<something> and handle the check on play mode.
I am open to implement this feature as part of a contractual work, let me know if you are interested in commissioning such work.
Have a nice
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