I create a spline and add two points to start. Then in another function I move the "last point" to make a "straight" spline. But when I call spline.Length right after moving the point, it's always "0". I tried doing a spline.Refresh() and it still says 0. Only way I got it to work is by adding a temporary point right after moving the last point with InsesrtAfter(), then instantly deleting it. This seems to refresh the spline and then ".Length" works.
Any idea?
Any idea?