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Best practice for controllers slowing down/speeding up along the spline
#1
Hello all!

I'm trying to build a race circuit viewed from the top, with cars (as dots) moving along the path, like this:

[Image: MNzqBpo.png]

To be somewhat credible, I don't want the cars to have uniform speed, as they should slow down at the entry of a turn, and speed up at the exit. I just need something simple however.

What would be the best way to achieve that? I was thinking maybe setting up multiple "slowdown" / "speedup" events along the path? In that case, could I pass along something like an AnimatedCurve as a parameter, to better control the change of speed, or am I limited to bool/float/string?

Thank you, cheers!
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Messages In This Thread
Best practice for controllers slowing down/speeding up along the spline - by Curry - 08-06-2023, 10:04 AM

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