07-27-2023, 06:38 PM
Hello again.
I ran into an issue in my app using Volume Spots in the generator.
I currently "draw" my spline at runtime with my mouse. As I draw it adds the volume spots gameobjects. But if I draw too fast, it either skips some or doesn't get an "even" distribution. I have a "Space After" setting of 0.2 in the "Group" tab of Volume Spots.
In the Curvy Spline component, I tried changing the "Update In" to all options, and it doesn't seem to fix the issue.
Any recommendations or ideas what the issue can be?
Here's a gif of what happens: example
And here's my generator map if it helps (I set the spline at runtime, that's why it's missing there):
Generator
I ran into an issue in my app using Volume Spots in the generator.
I currently "draw" my spline at runtime with my mouse. As I draw it adds the volume spots gameobjects. But if I draw too fast, it either skips some or doesn't get an "even" distribution. I have a "Space After" setting of 0.2 in the "Group" tab of Volume Spots.
In the Curvy Spline component, I tried changing the "Update In" to all options, and it doesn't seem to fix the issue.
Any recommendations or ideas what the issue can be?
Here's a gif of what happens: example
And here's my generator map if it helps (I set the spline at runtime, that's why it's missing there):
Generator