07-25-2023, 12:22 PM
I'm trying to use Curvy to implement the rendering side of a node system, say we have two nodes next to each other (like the pictures), now I want to connect those two nodes on one or more sides of the hexagons. Easy solution would be to just snap the spline points to the edge of hexagon (on both of them), but I'm trying to see if it's possible to connect those two meshes and basically create a unified mesh.
Thanks.
Thanks.