What does includeOnRequestProcessing do since I seem to require this to have GetModule work.
Edit* You said to modify the Destroy method in the CGMeshResourceLoader to add the custom scripts I needed. I'm having trouble allowing it to give access to my own namespace/scripts. Also if I'm to believe, I'll have to add every custom script I'd need these meshes to use into this right? Is there not an easier way to allow an entire prefab + its children to load into the Generator?
Edit* You said to modify the Destroy method in the CGMeshResourceLoader to add the custom scripts I needed. I'm having trouble allowing it to give access to my own namespace/scripts. Also if I'm to believe, I'll have to add every custom script I'd need these meshes to use into this right? Is there not an easier way to allow an entire prefab + its children to load into the Generator?