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Can Curve Spline be used for an in game level editor.
#9
So if I'm not mistaken the easiest solution would be to use the Generator. And then either spawn multiple spline rasterizers (which are between the points I need) that feed into spot modules? 
Or modify 1 spot module directly and fill that with the data I need by figuring out manually the spaces between the points I need?

Which would you recommend overall? 

Edit* In the createGenerator example, are the generators automatically pooled? Or is that something I'll need to take care of?
Edit** When using my own prefabs with their own logic, is it possible to call specific functions on generation? Or do I move logic into OnEnable of the component?
Edit*** I keep getting a "The given key "Path" was no present in the dictionary. For the volume spots module when I try connecting the InputPath's "Path". No matter what combination of "Path" or "Volume" I'd try would result in the error.
(Turns out you have to use "Path/Volume") The documentation made it seem like either or is fine. Or that Volume/Path would work. My bad.

Incredible support thank you so much, I'll be sure to leave a solid review.
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Messages In This Thread
RE: Can Curve Spline be used for an in game level editor. - by Lupos - 05-03-2023, 02:31 PM

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