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Help with prefabbed splines
#4
About _CurvyGlobal_: It is used for two different purposes.
  1. Pooling: in the context of this purpose, deleting _CurvyGlobal_ should not have negative consequences, except the lack of performance due to instantiating new objects instead of using the pooled ones.
  2. Connections: all connections of the scene are stored as children gameobjects of _CurvyGlobal_. So if you deleted the latter, all your connections will be lost.
When opening multiple scenes having each of them a _CurvyGlobal_ instance, those instances are merged into only one, that will contain all the connections of the merged instances.
The association between _CurvyGlobal_  and connections comes with its issues. I wish to disconnect both concepts in the future, but this isn't for the near future.

So to summarize, as long as you don't use connections, you can deleted _CurvyGlobal_ without issues.
Please consider leaving a review for Curvy. This will help a lot keeping Curvy relevant in the eyes of the Asset Store algorithm.
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Messages In This Thread
Help with prefabbed splines - by henriqueranj - 02-08-2023, 11:18 AM
RE: Help with prefabbed splines - by _Aka_ - 02-08-2023, 03:50 PM
RE: Help with prefabbed splines - by henriqueranj - 02-09-2023, 10:31 AM
RE: Help with prefabbed splines - by _Aka_ - 02-09-2023, 03:26 PM

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