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Way to make gameobject follow splines 'human-ly'?
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Is there a good way to make a gameobject follow a spline in a more 'human/unpredictable' manner, so that for example they weave in and out of the center-line of the path? This way, if you give two gameobjects the same objective of following a spline, they will move differently. This would be useful for making a racing game where the AI-players move more unpredictably. Thanks.
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Way to make gameobject follow splines 'human-ly'? - by yun844 - 01-15-2023, 05:29 AM

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