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Spline mesh optimization
#1
Hi,
I have used Curvy for a while now and everything was working fine until I started to add more (20 total) splines in my scene.
I setup my generators to create meshs along the spline (from a premade model, no mesh extrusion)

This result in thousands of objects. This affect my scene in various ways, it takes about 25s to exit the play mode when all my Generators are active (2s when I disable them).
My scene file also became very heavy (probably due to all the dynamic mesh infos the generators must save).
So my question is, what's the best practice for this scenario ?
  • Should I create longer meshs to reduce the amount of objects ?
  • Should I switch to extruded splines ?
  • I don't need to modify the mesh in realtime, should I bake it into a single object ?

I read the performance tips documentation but didn't find an answer there.

Thanks for reading my issue, I hope I will find a solution here.

I'm using Curvy 8.4.0

Here is my generated spline :
[Image: cM1elc7.png] 

and spline generator:
[Image: IV2fTyf.png]

Here are my stalls.log
Code:
===== STALL BEGIN at 3470.01
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);mono_threads_exit_gc_safe_region_unbalanced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;FindObjectsOfTypeImplementation 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();UnityEngine.Resources:ConvertObjects<T_REF> (UnityEngine.Object[]);(wrapper stelemref) object:virt_stelemref_class (intptr,object);(wrapper write-barrier) object:wbarrier_conc (intptr) 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Partition_by_median_guess_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Partition_by_median_guess_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:op_Equality (UnityEngine.Object,UnityEngine.Object) 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Partition_by_median_guess_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Partition_by_median_guess_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;scripting_object_get_class;mono_object_get_class 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh;mono_gc_wbarrier_set_field 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();UnityEngine.Resources:ConvertObjects<T_REF> (UnityEngine.Object[]);(wrapper castclass) object:__castclass_with_cache (object,intptr,intptr) 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh;Scripting::ScriptingWrapperFor 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;scripting_object_get_class;mono_object_get_class 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);mono_threads_enter_gc_safe_region_unbalanced 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh;mono_gc_wbarrier_set_field 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;scripting_object_get_class;mono_object_get_class 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh 2
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();UnityEngine.Object:FindObjectsOfType<T_REF> ();(wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool);Object_CUSTOM_FindObjectsOfType;Scripting::FindObjectsOfType;Object::FindObjectsOfType;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Sort_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID>;std::_Partition_by_median_guess_unchecked<Object * __ptr64 * __ptr64,CompareInstanceID> 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;EditorSceneManager::RestoreSceneBackups;PreloadManager::WaitForAllAsyncOperationsToComplete;PreloadManager::UpdatePreloadingSingleStep;LoadSceneOperation::IntegrateMainThread;LoadSceneOperation::PostLoadSceneAdditive;LoadSceneOperation::CompleteAwakeSequence;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::PersistentManagerAwakeFromLoad;AwakeFromLoadQueue::InvokePersistentManagerAwake;MonoBehaviour::AwakeFromLoad;MonoBehaviour::AddToManager;MonoBehaviour::CallAwake;SerializableManagedRef::CallMethod;ScriptingInvocation::InvokeChecked;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.DevTools.DuplicateEditorMesh:Awake ();(wrapper managed-to-native) UnityEngine.MeshFilter:get_sharedMesh (UnityEngine.MeshFilter);MeshFilter_Get_Custom_PropSharedMesh 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;PlayerLoopController::UpdateScene;PlayerLoop;ExecutePlayerLoop;ExecutePlayerLoop;`InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward;BehaviourManager::Update;BaseBehaviourManager::CommonUpdate<BehaviourManager>;MonoBehaviour::CallUpdateMethod;MonoBehaviour::CallMethodIfAvailable;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.Curvy.Generator.CurvyGenerator:Update ();FluffyUnderware.Curvy.Generator.CurvyGenerator:Initialize (bool);FluffyUnderware.Curvy.Generator.CurvyGenerator:Refresh (bool);FluffyUnderware.Curvy.Generator.CGModule:doRefresh ();FluffyUnderware.Curvy.Generator.Modules.CreateMesh:Refresh ();FluffyUnderware.Curvy.Generator.Modules.CreateMesh:UpdateColliders ();System.Threading.Tasks.Parallel:For (int,int,System.Action`1<int>);System.Threading.Tasks.Parallel:ForWorker<TLocal_REF> (int,int,System.Threading.Tasks.ParallelOptions,System.Action`1<int>,System.Action`2<int, System.Threading.Tasks.ParallelLoopState>,System.Func`4<int, System.Threading.Tasks.ParallelLoopState, TLocal_REF, TLocal_REF>,System.Func`1<TLocal_REF>,System.Action`1<TLocal_REF>);System.Threading.Tasks.TaskReplicator:Run<System.Threading.Tasks.RangeWorker> (System.Threading.Tasks.TaskReplicator/ReplicatableUserAction`1<System.Threading.Tasks.RangeWorker>,System.Threading.Tasks.ParallelOptions,bool);System.Threading.Tasks.TaskReplicator:.ctor (System.Threading.Tasks.ParallelOptions,bool);System.Collections.Concurrent.ConcurrentQueue`1<T_REF>:.ctor ();ves_icall_object_new_specific;mono_object_new_specific_checked;mono_gc_alloc_obj;GC_malloc_kind;GC_generic_malloc;GC_generic_malloc_inner;GC_allocobj;GC_collect_a_little_inner;GC_finish_collection;GC_finalize;GC_make_disappearing_links_disappear 1
WinMain;MainMessageLoop;Application::TickTimer;PlayerLoopController::SetIsPlaying;PlayerLoopController::ExitPlayMode;PlayerLoopController::UpdateScene;PlayerLoop;ExecutePlayerLoop;ExecutePlayerLoop;`InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward;BehaviourManager::Update;BaseBehaviourManager::CommonUpdate<BehaviourManager>;MonoBehaviour::CallUpdateMethod;MonoBehaviour::CallMethodIfAvailable;ScriptingInvocation::Invoke;scripting_method_invoke;mono_runtime_invoke;do_runtime_invoke;mono_jit_runtime_invoke;(wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr);FluffyUnderware.Curvy.Generator.CurvyGenerator:Update ();FluffyUnderware.Curvy.Generator.CurvyGenerator:Initialize (bool);FluffyUnderware.Curvy.Generator.CurvyGenerator:Refresh (bool);FluffyUnderware.Curvy.Generator.CGModule:doRefresh ();FluffyUnderware.Curvy.Generator.Modules.CreateMesh:Refresh ();FluffyUnderware.Curvy.Generator.Modules.CreateMesh:CreateSpotMeshes (System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGVMesh>,ToolBuddy.Pooling.Collections.SubArray`1<FluffyUnderware.Curvy.Generator.CGSpot>,bool,bool,System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGMeshResource>);FluffyUnderware.Curvy.Generator.Modules.CreateMesh:WriteVMeshToMesh (FluffyUnderware.Curvy.Generator.CGVMesh,System.Collections.Generic.List`1<FluffyUnderware.Curvy.Generator.CGMeshResource>);FluffyUnderware.Curvy.Generator.Modules.CreateMesh:GetNewMesh (int);FluffyUnderware.Curvy.Generator.CGModule:AddManagedResource (string,string,int);FluffyUnderware.Curvy.Generator.CGResourceHandler:CreateResource (FluffyUnderware.Curvy.Generator.CGModule,string,string);FluffyUnderware.Curvy.Generator.CGMeshResourceLoader:Create (FluffyUnderware.Curvy.Generator.CGModule,string);FluffyUnderware.DevTools.ComponentPool:Pop (UnityEngine.Transform);FluffyUnderware.DevTools.ComponentPool:create ();UnityEngine.GameObject:AddComponent (System.Type);(wrapper managed-to-native) UnityEngine.GameObject:Internal_AddComponentWithType (UnityEngine.GameObject,System.Type);GameObject_CUSTOM_Internal_AddComponentWithType;MonoAddComponentWithType;AddComponent;AddComponentUnchecked;InitializeIManagedObjectHostCreatedFromCode;SerializableManagedRef::CallMethod;Scripting::GetMethodWithSearchOptions;Scripting::GetMethodWithSearchOptions;Scripting::GetMethodWithSearchOptions;Scripting::GetMethodWithSearchOptions;Scripting::GetMethodWithSearchOptions;scripting_class_get_method_from_name_filter;scripting_class_get_method_from_name_filter;scripting_class_get_method_from_name_filter;mono_class_get_methods;mono_class_get_method_count 1
===== STALL END after 26.79s
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Messages In This Thread
Spline mesh optimization - by itsGama - 01-08-2023, 05:40 PM
RE: Spline mesh optimization - by _Aka_ - 01-09-2023, 09:02 AM
RE: Spline mesh optimization - by itsGama - 01-09-2023, 10:37 AM
RE: Spline mesh optimization - by _Aka_ - 01-09-2023, 12:28 PM
RE: Spline mesh optimization - by _Aka_ - 01-09-2023, 12:31 PM
RE: Spline mesh optimization - by itsGama - 01-10-2023, 09:52 AM
RE: Spline mesh optimization - by _Aka_ - 01-13-2023, 04:49 PM

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