04-01-2014, 07:16 AM
I guess you have a SplineWalker component (or the corresponding Custom Action) attached to your object. So you just have to set the position property (TF) to 0.
Replacing object at start position on (circle) spline
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
Replacing object at start position on (circle) spline - by g0tNoodles - 03-31-2014, 09:31 PM
|
Possibly Related Threads… | |||||
Thread | Author | Replies | Views | Last Post | |
Curvy Line Renderer for UI Spline? | gekido | 3 | 6 |
04-04-2024, 12:56 PM Last Post: _Aka_ |
|
Get position of all control points for a spline | gekido | 1 | 6 |
03-28-2024, 10:08 PM Last Post: _Aka_ |
|
Changing spline connection in inspector causes splines to revert to defaults | lacota | 3 | 6 |
03-18-2024, 07:55 PM Last Post: _Aka_ |
|
GO can't fit end of the spline | GameDeveloperek4123 | 3 | 14 |
03-04-2024, 11:06 AM Last Post: _Aka_ |