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Force spline normal to be always world up
#5
(08-01-2022, 11:14 AM)_Aka_ Wrote: Hi
Can you send me a reproduction case please, that way I could easily see what's wrong.
Thanks and have a nice day

I created a repro scene in this unitypackage. Correct me if I am wrong, but I think if the track's normal is world up, each line across on the texture should be parallel to the xz plane, which isn't the case here. (the white cube is parallel to the xz plane) Thanks again!

[Image: G9xsb6a.png]


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.unitypackage   CurvyRepro.unitypackage (Size: 9.93 KB / Downloads: 2)
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RE: Force spline normal to be always world up - by GameJazz - 08-02-2022, 06:01 AM

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