02-27-2014, 07:25 PM
Hi,
not directly. If you need to fetch the TF's only once (e.g. at the start of your scene), you can use CurvySpline.GetNearestPointTF() for each object's position. Calling this very often might be too slow depending on the amount of objects and spline length. In this case I would calculate the TF manually (i.e. use the same calculations like the CloneBuilder does).
However, that's a good feature idea for the future CloneBuilder.
Jake
not directly. If you need to fetch the TF's only once (e.g. at the start of your scene), you can use CurvySpline.GetNearestPointTF() for each object's position. Calling this very often might be too slow depending on the amount of objects and spline length. In this case I would calculate the TF manually (i.e. use the same calculations like the CloneBuilder does).
However, that's a good feature idea for the future CloneBuilder.
Jake