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Delete CurvySplineSegment from the start of a Spline causes UV's to change
#4
Hi,

Unfortunately I just realized I don't use the BuildVolumeMesh module, I am instead using the GameObjectToMesh and DeformMesh module and this doesn't seem to have a way to
set the UVOffset that I am aware off on MaterialSetttings. (Btw, there's a typo in MaterialSetttings of the BuildVolumeMesh module in the source code)

Is there a way to set the UV offset so that I can use multiple generators for the DeformMesh/GameObjectToMesh module?

Thank you
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Messages In This Thread
RE: Delete CurvySplineSegment from the start of a Spline causes UV's to change - by studentloan - 06-14-2022, 10:03 AM

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