06-14-2022, 10:03 AM
(This post was last modified: 06-14-2022, 10:03 AM by studentloan.)
Hi,
Unfortunately I just realized I don't use the BuildVolumeMesh module, I am instead using the GameObjectToMesh and DeformMesh module and this doesn't seem to have a way to
set the UVOffset that I am aware off on MaterialSetttings. (Btw, there's a typo in MaterialSetttings of the BuildVolumeMesh module in the source code)
Is there a way to set the UV offset so that I can use multiple generators for the DeformMesh/GameObjectToMesh module?
Thank you
Unfortunately I just realized I don't use the BuildVolumeMesh module, I am instead using the GameObjectToMesh and DeformMesh module and this doesn't seem to have a way to
set the UVOffset that I am aware off on MaterialSetttings. (Btw, there's a typo in MaterialSetttings of the BuildVolumeMesh module in the source code)
Is there a way to set the UV offset so that I can use multiple generators for the DeformMesh/GameObjectToMesh module?
Thank you