06-14-2022, 06:28 AM
Thank you for your reply,
I had not noticed there were 4 generators in the 51_InfiniteTrack example. I think this solution of moving generators will work well for me. Second solution is too
difficult as I'm using Game mesh object generation and deform, not the volume Mesh module.
Will try this and you can consider this solved because it looks like it won't be a big deal to implement. Will reply to thread again if I get stuck. Thanks once again
I had not noticed there were 4 generators in the 51_InfiniteTrack example. I think this solution of moving generators will work well for me. Second solution is too
difficult as I'm using Game mesh object generation and deform, not the volume Mesh module.
Will try this and you can consider this solved because it looks like it won't be a big deal to implement. Will reply to thread again if I get stuck. Thanks once again